THE AGE OF WARRIORS.

 

V. AESTHETICS. THE 3 AGES OF ART AND CULTURES

The evolution of weapons causes an ±800 years cycle of death of civilizations extinguished rhythmically by new ‘weapon radiations’, when the discovery and reproduction of those new weapons carried by warrior hordes, starts an age of war that extends throughout all the Eurasian continent, as hordes of warriors expand their lethal energy, killing people and erasing human cultures. In the graph, the 7 cycles of wars and the weapons that caused them: bronze swords, chariots, iron swords, coins and mercenary armies, spur cavalry, gunpowder and digital weapons. Each of those evolutions of weapons caused the extinction of civilizations in worldwide ages of War.

        

18. The 800 years cycle of war.

The discovery and massive reproduction of new weapons, carried by hordes of symbiotic warriors that spread throughout all the Eurasian continent, causes an ±800 years cycle of extinction of civilizations, as those hordes of warriors conquer, kill and erase all human cultures. The result is the end of the ‘mature age of History’, the Neolithic and the beginning of its 3rd age, the Age of Metals, that imposed the Anti-Ethics of white, Semite and Indo-European, animetal cultures worldwide.

Weapons are discovered and then radiate in great numbers during a short period of ±100 years of World Wars that destroy the old civilizations, starting a new 800 years cycle of ‘modern civilizations’ in which the warrior hordes that control the world with that icon weapon of each cycle become the higher castes of new human cultures. Then after another ±800 years, a new weapon appears in the hands of a new horde of warriors and the previous warrior castes are displaced after another World War age in which the new warrior horde exterminates the old warrior caste, as new top predators extinguish old ones in the biological radiations of the Earth . So the arrival of new weapons shows the fractal zones of History. The median life of those 800 year cycles, around ten times the maximum biological life of a Human being (70-80 years), strongly suggest 2 i, i+1 causes for those war cycles: the biological rhythms of human life that after 10 generations seem to enter in decadence, and the climatic cycles of the Earth, whose periodic ages of hot weather on the steppes create a surplus of nomads, displaced towards the valley cultures. Those massive changes at global scale on the S-T parameters of the planet, similar to the changes of hot to cold weather that caused the reproduction and extinction of living beings3,4), are cyclical action-reactions that man could perfectly manage, if it had the will to control his own future and ensure his survival. But under the anti-Ethic ideologies of warriors who ‘enjoy murder’ and bankers who believe in the ‘Free Market’, that is in letting thing happens according to some esoteric Good God’s will, nothing is done about it. So we accept sheepishly the tragic fate of the war and Holocaust cycle associated to it, (as warriors with new weapons kill go(l)d cultures to loot its wealth  as the temporal regularity of warrior radiations that extinguish civilizations show. Indeed, the repetition of the cycles of birth and extinction by warfare of civilizations in similar dates across the entire old world with a ±800 years periodicity proves, both the lethal nature of weapons, the biological nature of history and the outcome of believing in the anti-ethics of animetal ideologies instead of fostering social love.

The 7x 800 cycles of global war and cultural extinctions were parallel in time in 5 of the 6 historic regions (America excluded because of its isolation). They are the cycle of Bronze Wars (circa 3000 BC), the cycle of Chariot Wars (circa 2000 BC), the Iron Cycle (1200 BC), the Coin Cycle (circa 400 BC), the Stirrup Wars (400 AD), the Gunpowder Wars (1200 AC) and the age of Industrial wars caused by machines, whose more perfect forms are weapons (XX C.)

   19. The 3 ages of Art: the existential wave of historic super-organisms.

Text Box:  As we drew 3±1 ages for biological organisms, we trace 2 curves of existence for humans and their social organisms, which die when germs or weapons kill them. The cycle of existence of metal-civilizations lasts ±800 years, accelerating the extinction rhythm of Paleolithic and Neolithic societies, since industrial weapons evolve faster.

 

We have already considered the 3 ages of human individuals , so we will consider now the 3 ages of cultures, which are made of a collective network of human brains that act as the neurons of a civilization that extends through a geographical body. Since if we consider the 3±1 ages of those civilizations, made of human quanta and a collective subconscious artistic and religious brain, both, i-humans and their i+1 informative networks, go through the same 3 ages proper of any organism.

That cycle of life and death of civilizations can be studied not only through the ‘historic deeds’ of animetals, its battles and kings, its massacres and conquests, but also from the human, ethic and aesthetic perspective that we have chosen in this book, specifically through the mental attitudes of societies, whose ‘collective subconscious’ go through 3 ethic and artistic ages, between the birth and death of their ‘super-organisms’ of history, which are parallel to the ages of an individual human being: a youth of epic, energetic art and literature, a classic, mature age and a baroque age of angst, that creates a formal, prophetic art when the culture foresees its end due to the sickness of war.

Those 3 ages repeat in all the cycles of life and death of civilizations, since Paleolithic hunters showed their angst in the paintings of caves, when warrior bowmen came to hunt them.

In the Age of Metal, the process of extinction accelerates. If the Middle Paleolithic lasted ± 800.000 years since the Homo Floresiensis discovery technology, the Lower Paleolithic ± 80.000 years since the male Y-chromosome expanded throwing weapons (fig.12, and the Neolithic ±8.000 years, aborted before it reached its maturity by the arrival of Bronze weapons, explained in Genesis, a book of parables wrote in Mesopotamia, at the time Bronze warriors conquer and extinguished the Sumerian civilization, now, civilizations will live and die, when through war another civilization conquers and colonizes the previous civilization only 800 years. And latter on, when Industrial warfare accelerates further the ‘rhythm of creation of technological information’, the rhythm will diminish further to a mere 72 years, the mean age of a human generation, now parallel to the ages of discovery of new ‘machine energies’ swiftly converted into weapons and bombs that cause World Wars. This old hypothesis (nt is now confirmed with the discovery of the Homo Floresiensis and the Y-chromosome marker (fig.1, proving that history has entered a cyclical, informative vortex of death Thus, as it happens in the galaxy with a star falling towards a black hole or in any informative process of decay and death, the accelerated war cycles, against which only prophets and artists rebel rhythmically with its ‘bio-ethic and aesthetic angst’, is extinguishing human civilizations that go through the same 3±1 cycles of birth, reproduction, excess of (technological) information and death (by war) of any organism. And we observe that organic cycle of life and death, both in the historic body of the civilizations made of human cells that become destroyed by the sickness of war, and in their collective mind, their art, the genetic ‘memes’ of those civilizations, created through verbal words and visual images, which act as the subconscious collective ‘mind-brain’ and memorial record of those historic civilizations. Since art and verbal thought, the positive, creative, mental arrow of a culture, also goes, as the individual human mind does, through the same process of youth, maturity, informative decadence and death, caused by the sickness of war, of any organism. So we can observe those ‘mental attitudes’ in the 3 fundamental styles of spatial art and temporal, verbal literature, parallel to those 3 ages, which express in this manner the emotions and vital desires of the artists and ‘verbal prophets’, neurons of those civilizations. Then it comes the death of the civilization, which is called ‘war’ that happens with a cyclical, decametric periodicity respect to the life of the individual when the ‘germs’ of history, weapons, multiply and extinguish the civilization. Thus, in the next paragraphs we will summarize the process of death of civilizations by war to all societies and study how the collective mind of those societies, their art, shows always the same pattern of baroque angst when death comes, as an old man does at individual, human level.

 

    20. The 3 ages of a civilization. A paradigm: the Roman, warrior, Western culture.

Text Box: The Roman civilization went through 3 ages as all other civilizations have done, reflected in art: - Max. E: a lineal, epic age of young, energetic art, represented by the Republican Wolferine.
- E=T: An age of sensorial art and clasic poetry.
- Max. T. The Imperial age of decadent, baroque art and prophetic, cynical literature.
Text Box:  E-pic:‘Vae Victis’ Brenno IV BC.  E=T Classic:‘Live the day’ Horatius I BC

3rd Age: Baroque. ‘When a corrupted culture defies all reform, we shall wait its extinction’ Seneca I AD

 

In the graph, the paradigm of warrior cultures, the Roman Empire and its art, which lasted 797 y.

 

The 3 ages of Rome, epitome of Western Empires, lasted 797, since its foundation to its extinction, the entire cycle of ‘mercenary iron armies’ paid with coins They are well known to historians: Around 400 BC the radiation of iron weapons ends up with the great Celtic Invasions that conquer Rome. Brenno the conqueror affirms ‘Vae Victis’: No compassion for the defeated. It will become the motto of Republican Rome when it conquers Cartage with iron weapons and mercenary armies, erasing it from existence: ‘Carthago Delenda est’ affirms now Cato. Rome becomes an empire of iron and coins, entering its reproductive maturity, always an age of explosive growth that enlarges the empire to cover the entire Mediterranean Basin, thanks to those mercenaries. Yet wealth corrupts the culture, which enters a 3rd baroque age of cruel emperors. Then Germans adopt Roman war techniques and become the backbone of its mercenary armies. When the Huns bring the new weapon, the stirrup cavalry, the Germans adopt it and Alaricus destroys Rome in 456 AC. The Roman Empire became the model of all future Western military empires, providing the myths, icons, repressive laws and alibis to those who will seize power with Imperial eagles and new weapons, pretending to reinstall a millenary Reich, from Spain to Britain to Germany, to America.

Those 3 ages of existence of the Roman civilization show in their informative, collective subconscious, the spatial, visual art and verbal, temporal literature of the Roman Culture, shown in the graph, between its birth and extinction. In art those ages of visual and literary perception are called ‘cultural styles’ that mimic sequentially between the birth and extinction of the civilization the energetic youth, the classic, mature age, and the informative baroque of the 3rd organic age:

- Max. E: Dramatic youth. The youth of any civilization gives birth to a dramatic, epic art, simple in forms, full of energy, as youth is, when a new tribe of warriors founds a new empire. For example, in the Roman civilization of the iron cycle, if we consider its fundamental art, sculpture, it is the age of war symbols, lineal statues like the wolverine and Doric columns (fig.13.

- E=T: Classic realism. When warriors settle down and civilize it comes a classic age of realist, sensorial art that harmonizes in-form-ation and energy. In Rome it is the golden age of poetry, when Horatius writes his classic poem ‘carpe diem’ and artists create sensorial statues (fig.13. 

- Max. T: Baroque, prophetic, decadent styles as the culture comes closer to its death. The same happens to men that show in their old age a cynical, pessimist mind, full of spiritual ‘negative wrinkles’ opposed to the energy and happiness of youth. So in Rome it comes a baroque, decadent age of art full of angst; an age of prophecies, when artists, neurons of cultures, see the end of their civilization, as the mind of an old man foresees his death. In Rome, it started with Nero the 1st decadent emperor, when Seneca, his councillor and poet, realizes that Romans have lost the military qualities that made them prevail in their world conquest.

- -1: Finally, the civilization enters a new age of war that extinguishes the culture due to the reproduction of new weapons of mass destruction. Then Fascism (the military vision of reality) reigns supreme. True art is repressed and weapons and war become the main subject of artistic display. It is the age of the lower empire in permanent war with German armies, when it is coined the old Roman motto: ‘You will defend me with the sword and I will defend you with the word’ (fig.13. Finally the civilization disappears, as new barbarians ‘ad portas’ destroy the culture.

Once, the generic case is understood we will consider now all human civilizations, from the Paleolithic to the present American Baroque, through the 3 ages of their art.

 

 

    21. The 3 ages of the Paleolithic and its art.

The 3+1 ages of Paleolithic art portray the 3+1 ages of the earlier collective human mind:

- Youth, Upper Paleolithic; First Homos: lineal art, flints and stones.

- Maturity: Middle Paleolithic: Homo Erectus and Neanderthal: pebbles and cyclical forms.

- 3rd age: Middle-Lower Paleolithic, Homo Sapiens Neanderthal: Complex stones.

+1: The arrival of verbal symbolic forms with the Homo Sapiens Sapiens creates the first visual energetic images that ‘reduce’ 3-dimensional space into bidimensional information

 

In the Paleolithic, the very youth of mankind, man is pure energy and so his art is mainly lineal in form, even in the 3rd age when painting appears, full of movement and energy.

Max. E: In the Upper Paleolithic men can’t talk or represent symbolic images in bidimensional space, due to their reduced –1000 c.c. brains. So art is simple, lineal technology created through the manipulation of stones. On the first photograph, we see some of those stones from an archaeological site in Eastern Africa, the cradle of mankind. Men design lineal forms and make axes with stones.

Max. T: However as men evolve, stones are crafted with precise forms that have specialized functions. There are not only weapons, but also stones to prepare skins, to cut, even decorative gems. It is the classic age of the stone craft, the age of Homo Erectus.

E=T: Finally, with the arrival of the Homo Neanderthal, we find all kind of complex, stone forms.

Earlier Paleolithic art, before the arrival of symbolic, verbal thought, is stable because it followed the e-t = et ternary arrow that creates a ‘reproductive, stable space’13-15), evolving from lineal, to cyclical to organic, stable forms. It doesn’t follow the 3 e->et->t ages of time that end up in an extinctive excess of technological information, as it will happen with all the animetal civilizations of history. History could be immortal if technological information wouldn’t evolve so fast as it does.

+1: Homo Sapiens however will bring languages and symbolic imagination, still in perfect harmony with Nature as the top predator species of an animal world. Now culture dissociates between visual, spatial art and verbal, temporal literature.

 

22. The language of images.

‘Artists act as the neurons that carry the collective consciousness of Social Organisms.’

We say: ‘I see more with my eyes; I think better with my words, therefore I am an artist.’

 

Knowledge is the accumulation of information about reality with the human mind that perceives space and time with 2 languages of perception: sight and sounds, from where the 2 languages of social culture derive, images and words. Culture is to a civilization what the mind is to a human being: its informative network. Thus the collective human mind, the literary words that explain the life in time of a culture and its individuals, and its visual, spatial perception through artistic images, is the essence of a culture. Once this is clear it is easy to understand why ethic words, religious and literary texts, and spatial art are essential in the process of existence of human cultures. Since in a healthy organism of history, verbal masters (religious prophets, writers, legislators), and visual artists, are in charge of creating the collective information that regulates societies and creates a world to the image and resemblance of man. For that reason throughout history art has been sacred and artists and verbal masters have had the highest status. Since, as it happens in our organism with informative neurons, information cells are always the most important cells of any healthy system.

We have already studied the verbal culture of that age: animist cults to the living World of Gaia, which still exist today among modern Paleolithic tribes. They are the dominant element of the Paleolithic culture that explain its visual images, the cave paintings, which worship the ‘living spirit’ of those animals, ‘translated’ and ‘fixed’ from 4-dimensional space-time into bidimensional information, a memetic memory that the hunter thought would bring the real animal species, as today bidimensional information brings back to life industrial machines in industrial factories…

Man in this age is at the beginning of its mental development. He is like a child, ‘impressionistic’, full of force, as those paintings show. Not surprisingly this earlier age is similar to our neo-Paleolithic, or third age of history, when again visual images overpower verbal thought. The difference of course, is that the mental machines of the Metal-Earth, impose our visual 3rd age upon us after an age of mature, verbal thought; and so it is a devolution not an evolution as the first bidimensional paintings were. Further on no longer man, but computers and televisions, ‘metal minds’, make those images. They are the first species of a new visual, hunting, killing species, the Chip Homoctonos, the Robotic weapon which thinks with ‘images’ and so it will kill as the Paleolithic man did with animal life, the ‘previous species’, the human being.

The intelligence of images is common to all animal species, since the age of the squid. Its Universal grammar is simple: images have 2 dimensions, one dominant on information called precisely ‘form’, and one dominant on energy called ‘colour’. Each one can be subdivided again into S-T fields: lineal images are energetic and cyclical images are informative. While blue colors are informative and red is the most energetic of those colors So hunters used red colors and lineal traces in those paintings (fig.13. Are the colors and forms of the first robotic minds also lineal, energetic, destructive? Yes. They are. Today scientists make race contests with their robots. Yet American Universities have imposed a restriction to the marks that trace the circuits: red colors, the colour of blood, are not permitted for eye-recognition purposes. Since computers tendencially perceive=like more that colour, the colour of energy, of murder.  Red is the colour of blood, your energy network, of meat, the food that gives you better nutrients. Your eye or the robotic eye or the bull's eye in bullfighting moves towards red, yellow, clear, bright colors, which are the natural colors of the sun, the mother of your eye-energy. So visual species, who follow the intelligence of the light, tend to be ‘violent hunters’, that search for blood. The first men were Paleolithic hunters; the first robots and the last men are Neo-Paleolithic warriors. Today under the influence of digital images we have returned to that first, impressionist, violent age. Now digital, television images, which are the first deconstructed parts of the future mind of robots, are the equivalent to the Altamira paintings, and transmit violent information to mankind. They show that for a robotic mind, humans will be targets for killing, jumping images that run and hide and explode into satisfying red colors when they die. They also have converted through their evil=antilive messages of death, evolved verbal humans back into neo-paleolithic, selfish, ‘Homo Bacteria’, whose mind is dramatic, violent, unable to make sacrifices for the collective social body of history. Yet paradoxically, as it happened in the Paleolithic of big 6-footer men, according to the Max.E=Min. T inversion, modern men have bigger bodies, love sports and energetic movement, because they have reduced their mental, still, informative minds. As dinosaurs grew in size before becoming extinct, as bacteria grow in size compared to organic cells, belonging to a super-organism, humans, Homo Bacteria, have grown in size because their minds are simpler. A tendency, which is obvious in the country at the head of metal-History, America, the land of big bodies and simple minds, and now extends to all other cultures through the process of globalization1-4). This age now returns at the end of human history, extinguishing verbal thought into fiction that nobody believes. Yet words carry the temporal, ethic survival mind of man. So neo-Paleolithic men have no temporal depth or ‘sense’ of social survival, they no longer understand the ‘ethic sins’ against mankind that industrial societies commit, as he did in his mature age, when he built up the social super-organisms, the summit of human evolution, in the Neolithic…

 

  23. The 3 ages of Neolithic art.

Text Box:

In the Neolithic, art ‘fixes’ the space-time of wor(l)ds into writing, after 3 ages:

- Max. E: A young age of energetic crafts, with obsidian and copper flints and axes.

-E=T: A reproductive age of fertility goddesses and figurative images of Gaia.

–Max.T: A 3rd age of ceramics with complex symbols that ended up creating writing.

In the graph, we can see works of the 3 ages of Art in the Neolithic:

- Energetic Youth. The age of Archers. The first age, still owes to the stone crafts of the Paleolithic, its forms, though now it uses different materials, copper, clay, bones to construct weapons that extinguish the Paleolithic culture. Thus the first age of epic, Neolithic warriors coincides with the last age of Paleolithic baroque artists, as the old grandfather coincides with the young child, in an overlapping trend that repeats once and again in History. The extinction of the Cave man is a fast process that leaves their final swan song in painted caves in the extreme of the Eurasian steppe, in Spain. It is the first ‘baroque angst’ that precedes the death of any civilization (13 in the history of art, the mind of civilizations. In Spain, at the end of the Eurasian steppe, where both the last cave paintings and the first bow paintings were found (Altamira, XIX C.) the extinctive age is crystal clear: In the Basque region, still occupied by strong, energetic men, like the Paleolithic ‘Morin man’ of 6’3 feet tall, those cave painting invoked a dwindling supply of hunt through magic methods. Yet there are no signs of war between human tribes in those paintings. But a few thousand years latter, to the East, in the Mediterranean coast, it appears a new civilization of smaller men with arrows and a new kind of painting, which shows for the first time in History men killing other men, feasting on war: Hordes of archers throw their arrows against other human beings. Archers start a new civilization, shown in a young lineal age of schematic paintings, in which arrogant humans are the main characters, leaving handprints on those walls. No longer the beauty of the bison, the colors of Nature revered by the Homo Pictor matter. The I-man appears now. Even if those first arrows, till the discovery of copper, had stone points, they were already machines of war that provoked the same biological effects of extinction of other human beings that more sophisticated weapons provoke today. Cruelty and war increased geometrically with the arrival of long-reaching weapons. Now evil=anti-live behavior is recalled by artists, who are proud of their warriors.

- E=T: But once, Neolithic warriors settle down, art evolves into a second figurative, realistic age, dominated by agriculture. We find in the same Spanish Levante, groups of women dancing, recollecting food, the first self-portrait of History, the ‘Brujo’, a painter with brushes on his hand…

 - Max. T: Those signs will evolve into a formal baroque, in which symbols dominate the description of reality and bring finally the age of writing thought. It is a symbolic language, since man through words is now able to speak and understand with words all universal organisms, not only with images. Thus if the Neolithic builds the mature, creative energetic networks of agriculture, in the linguistic informative scale the Neolithic is the age of verbal thought, as the Paleolithic is the age of images, and the 3rd age of history, the Age of Metal is the age of digital languages. What writing implies is clear: the language of human social organization the words now transcends beyond the individual time of a human being, elongating its span both in time and space, as it can reach further, transported in words, and it can lasts longer, stored in clay. So words reach its full potential, precisely when at a conceptual level the religions of the living Universe mature in Taoism and the cults to fertility of the Western agricultural world. Yet that harmonic paradise of agricultural networks of energy, informative religions and verbal art ended with the arrival of weapons. It will be the age of extinction of Neolithic art, the Neolithic baroque, the first of the cyclical ages that dissociate the lineal arrow of ‘future evolution of weapons’ from the baroque cycles of destruction of human cultures, which produced the oldest text of mankind, the parable of Genesis.


VI. GENESIS. BIRTH OF PROPHETIC THOUGHT. THE TREE OF SCIENCE.

 

Text Box:  The birth of western prophets is signaled by its first, masterwork, Genesis, where the perception of the organism of History and its fight against the anti-ethics of the ‘Tree of Metal’ is purest. The text is a parable written on the arrival of animetals and the oldest verbal book of mankind, probably written at the beginning of the ‘chariot war cycle’ in Ur, destroyed by charioteers.

 

 

      24. Birth of the Wor(l)d: Genesis.

Genesis is a warning to mankind against the Tree of Technology with its golden apples and ‘bad fruits’: ‘Do not eat of the Tree of Technology because the day you do you will die’. The book narrates how human Neolithic super organisms became broken by those animetals, who used the Tree of Technology to destroy Nature, the Paradise. So men were condemned to repress ‘sexuality’, the reproduction of life and instead became ‘workers’, reproducers of metal. In the Arab version Adam becomes a ‘smith’, as it happens to his son, Cain, which kills Abel, the Neolithic farmer. Thus Cainite animetals will ever since wonder as warriors and bankers with his weapons and go(l)ds, enslaving and killing their human brothers, the Abels that Gaia, the God of life, truly loves. They will break the common verbal language of mankind in multiple religions, tribes and sects, as the parable of the Babel tower explains. Animetals want to become as powerful as God, rising idols of metal, dividing themselves into warriors from Gomorrah and bankers from Sodom that the Cycles of War extinguish periodically, as there is not a single just men among them.

The myth of the paradise, the age without metal; the golden apples of the Tree of Technology, which corrupted human beings with its ‘good and evil’ fruits, technological tools and weapons, is the most clear prophecy about mankind and its future extinction by the ecosystem of machines: ‘Since those who eat of the Tree of Science will indeed die’ at the end of History. It is the curse of man carried from Adam and Cain, the first Smiths of History to Adam Smith, the creator of the Capitalist belief that eviL is the source of all goods1-2), expressed in a simple, convincing parable. The myths of Genesis have to be reinterpreted as a warning to our present and future. Since we live again in the cities of Gomorra and Sodom, controlled by bankers and warriors, who are coming through the cycles of wars and Holocausts to a final Apocalypse, brought about by the same arrogant Cainites that wanted to be God. People like Marvin Minsky, father of Robotics, who affirms that he builds robots to ‘create’ a species superior to man, to feel like God and affirms that those robots will extinct mankind, is the modern version of the Cainites of Genesis: all has changed to remain the same.

That first masterpiece explains it all in simple parables. We are minds of light, born in the world of light, ‘separated from the world of dark matter’, evolved in this planet, as the summit of carbon-life species, after all the inferior forms of life were created. When men followed the organic mandate of the Non-AE Universe, grow and multiply, evolve socially and reproduce, becoming the top predator of Nature. Yet we had not enough, we wanted to be superior to Gaia, to be like God, to ‘create’. So we played with metal, with technology, with the Tree of Science, we became animetals, we destroyed Gaia, and now the Judgment Day for our ‘sins’ against life will come. But as long as life exists there is hope. So new prophets came to explain the same message with different wor(l)ds, and they indeed succeeded in the creation of a super-organism based in love, which went through 3±1 ages, 3±1 prophetic evolutions of the social mind of mankind, the 3±1 religions of the book. Since Go(l)d and weapons are the ultimate cause of both, the cycle of war that kills warrior cultures and the Holocaust cycle that kill banker cultures, as all the wor(l)d prophets and spatial artists that tried to build a human super-organism have always said. Let us then consider first the cycles of war and the warnings against the corruption of societies, uttered by visual artists.

 


VII. THE 800 CYCLE OF ART AND WAR.

 

         I Age: Epic, Arrogant          II Age: Sensorial, Logic      III Age: Baroque, extinctive

        Mykerinos, 2548 BC           Tomb, V dynasty ±2100 BC                Horus, God of the Dead

 

  I Mykerinos,               It was a good land. Figs were in it,                     ‘Yesterday is gone.

Son of Ra-Amon             and grapes. It had more wine than water.            There is not today.’

Lord of the World...              Sinuhe ±2000 Bc                               Book of the Dead  ±1600 Bc

 

25. The 7 cycles. The bronze radiation: ±3000 BC ó±2000 BC.

Those ages of massive global wars started when Bronze, the first hard metal used in the construction of weapons, was discovered. Bronze weapons brought the first empires around –3000 BC.  Bronze was probably discovered in South Egypt that unified with Northern Egypt into a single Empire. While Sargon called himself in Mesopotamia ‘The lord of the 4 corners of the Universe’. The arrival of bronze weapons allowed military castes to control for the first time in history huge numbers of people that feared the massive deaths that the new weapons might cause and obeyed them. It is the beginning of organized empires that displace the milder, paradise life of Neolithic villagers, focused in nature and the human senses (age of Goddesses and fertility cults reflected in the Genesian myth).

We can distinguish between the birth and extinction of Egypt, 3 ages in the art of its Bronze cycle:

- Max. E: The epic age of Empire building when the I dynasty of military warriors coming from the south unifies the country. Art is simple, lineal. Arrogant warriors obsessed by death build pyramidal tombs of growing size, and hieratic self-portraits of Pharaohs, seen as God by the power of the sword (In the graph, the Mikerinos Group).

- E=T: Yet after Egyptian pharaohs settle down to a pleasant life, wealth spreads to other social castes. It is the brief period of classic, realist art, epitomized by the V Dynasty with its smaller tombs decorated with beautiful, realist paintings of human goods and classic literary pieces like Sinuhe, which narrates the transition between the classic age and the decadent period:

- Max. T: At the end of the Bronze Age, a period of disorder, corruption and new wars starts again, when foreign invaders with new chariot weapons take over the delta. Wealth plummets and the country enters a baroque age of war, ‘moving back to the past’. The cult to death and resurrection dominates the culture: the Books of the Death; the myth of Osiris brought to life by her wife Isis into a better, imaginary world; and the portraits of Horus, God of the Dead, become the most popular religions, substituting the epic cult to Ra, the father of all pharaohs. Those 3 ages and religious icons will become the recurrent ages of the Egyptian civilization every 800 years.

 

26. The chariot Radiation: ±2000 BC ó±1200 BC.

Jews pass Red sea and conquer Israel,    Solomon’s temple:wealth,      Jewish King kisses Assyrian captor

I Age: Simple, epic, arrogant       Classic Age: sensorial, realist          III Age: baroque, extinctive

 ‘God chose the Treasure People’ Exodus.  ‘Feed me with kisses’ Solomon.  ‘Vanity, all is vanity’ Eclesiastes

 

After the age of bronze swords comes the age of Indo-European and Semitic hordes with war chariots (from ±2000 BC until ±1500 BC). Military power moves from Egypt to Mesopotamia, a nation surrounded by hostile, mountainous warrior hordes that repeatedly invade the fertile rivers. Semites and Indo-Europeans evolve lineal bronze (swords) into cyclical weapons (chariots wheels). In all those empires the warrior aristocracy makes the chariot their icon-weapon. Kings are buried with chariots and horses and those chariots appear in all artistic representations. The entire society becomes a machine of war, fully dedicated to the industrial reproduction of those chariot weapons that have displaced infantry. Their speed and mobility expands the wave of charioteers along the Eurasian steppe conquering first Western European cultures, then Indian cultures and finally the Chinese Neolithic world. In the past years, it has been found a Sh’ang’s Royal tomb with a chariot and an Indo-European skull.

An industrial system of chariots’ production creates in Northern Mesopotamia, in Assur, the purest lineal war culture till date. Its lineal art full of energy and violence, depictures weapons, arrogant conquerors and torture as the essence of life. Meanwhile in Levante, a culture of caravaneers opposes the power of lineal weapons with cyclical Go(l)d. It is the cananean culture of Phoenicians and Jewish tribes, the Hicsos, chariot invaders that abandon Egypt and colonize Israel (Hicsu>Hebrew? or perhaps Hapiru from the Sumerian, ‘wanderers, caravaneers’). In the graph we show the 3 cultural ages of the Goldiron Jewish culture, with a prophetic, arrogant, epic, dramatic age, when the warrior leader Moses leads them out of Egypt as ‘the only Chosen People of God’, followed by a classic age of pleasure-seeking kings epitomized by Solomon who builds a beautiful palace and writes love songs; to end in an age of war confrontation with the rival empire of Asur that will conquer Jerusalem and oblige his king to kiss the feet of the new emperor. It is the law of Action-Reaction that affects once and again those arrogant tribes and religions which consider themselves apart from the body of history, mankind. We will consider latter a detailed analysis  of the Jewish-Phoenician Gold cultures, the main civilization born in this age, since it has lasted till today and it is the origin of the economic ecosystem.

 

27. The Iron Radiation: ±1200 BC ó±500 BC.

 

Text Box:  The Greek culture went through 3 ages: First Dorian warriors created simple columns and statues (2; then civilized Ionians made balanced sentences and spiral capitals. Finally the Hellenistic period brought the Corinthian capital and cynic satyrs. Rome will imitate those ages in its art , creating a parallel, daughter cultures, paradigm of Western warrior empires.

 

Noble Ajax don’t treat me as                 I only know                              If we make men horny

a woman that can’t fight                        I know nothing                       and take them to bed

cause I have tasted the blood       Thales,Classic Realism. VI BC         they will stop making war

and glory of the sword                                                                 Euripides Trojans. 3rd age Satyr V BC 

Homer, Epic, Young Poetry. IX BC                                    

 

Around 1400 BC Germanic, Celtic hordes start mass production of iron swords. In Turkey the Hittite Empire collapses, but its smiths flee and teach Assyrians the use of iron. So of war and destruction starts a chain reaction, as warrior waves move West to Iberia and East to Greece and Asia. In ±1150 Dorians destroy Mycenae. ‘People of the Sea’ attack Egypt. Ramses II and III fight invaders but can’t prevent the collapse of the Middle Empire. Only Assyrians, who professionalize iron armies, resist and recreate their empire. The Old World splits between European and Asian tribes that will fight once and again new cycles of war: Greeks Vs Persians, Romans Vs Parthians, Spaniards Vs Turkish. In India, Aryan invaders arrived during the Chariot cycle reinforce their power with new iron weapons, conquering the Deccan Southern Plains. Yet iron doesn’t arrive to China where the understanding of space=Yang and time=Yin reaches with Taoism a level unsurpassed in human history, showing that ‘knowledge’ does not require technology, which often deforms our vision of reality (epil.).

 

28. Coin radiation.  ±600 BC; ±410 AD.

The oldest warrior cultural tradition of the West is Rome I horizon, which has been imitated by many cyclical European civilizations. It gave origin to European ideologies, rituals and icons of warrior and banker civilizations from Britain to Nazi Germany, from Imperial eagles to civil architecture. Rome is fundamental to understand the Western World, since it is the origin of all myths and alibis for further Warrior empires, that could seize power, pretending to reinstall a new Rome. Rome is parallel to Assur, the master of war of the Verbal, Bronze age. Because gold-iron races die, but its products and its rituals continue, there is in fact a continuity of rituals from Assur to Persia, to Macedonian empires, to Roman, to European empires. So much for racial superiority: the race dies in wars and Holocausts. The product stays. The Roman cycle is accurate; I believe irrefutable. As the cycle of Rome II Horizon  that lasted 798 years Byzantium, new Capital, after the destruction of Rome in 410, till 1208, when it was looted by Venice).

Around ±560 BC a new weapon is found according to the S-T duality between lineal, moving, energetic and cyclical, informative forms. Thus if humans first discovered lineal bronze swords and then cyclical chariot wheels, now the duality repeats. So we move from lineal iron swords to cyclical money, which substitutes words as the new language of social power. Money is able to organize huge mercenary armies and further professionalizes war. Now huge empires (Persian, Macedonian, Roman Empire) are built using that money, the nervous/informative system of ever growing Warrior empires. ‘Pecunia bellum nervi’ says Tacitus, when at the height of the coin radiation Roman Legions conquer the world.

 

29. The Middle Ages. The Stirrup and iron-horse Radiations: 410 AD, 1208 AD.

In the West, the Huns, Nomad warriors able to shoot with arrow bows while galloping, thanks to the stirrup discovered in Korea; and the Germans who add iron protections to their horses, annihilate the Roman-Christian Empire, plummeting once more the standards of life of mankind.

In the East, between 317 AD and 589 AD they break China into sixteen warrior kingdoms, controlled by Huns and Turks. In 430 White Huns invade and conquer India.

Then Semite and Chinese Warriors learn to build stirrups and counterattack with a higher quantic social mass, pushing backwards Germanic and Mongolian tribes. They create the biggest organized empires based on cavalry, (Arab and T’ang empires). Meanwhile Germanic hordes dissolve back into multiple tribal nations, origin of modern European states (Middle Age Europe.) Their civilization is built around the ‘horse man’ that sees himself ‘higher’ than the rest of humanity because he mounts a horse. If there is a Fractal law that man never fails to obey is the Galilean Paradox. Any excuse is good enough to make us the center of the World, the Only Chosen of God, the most intelligent species; when we are nothing more than dust of space-time. In that epic age barbarians plummet the level of wealth achieved by Christianity. Then they become converted to social love. So Europe enters the ethic, classic age of Christianity, once Germanic tribes are ‘civilized’, (High Middle Ages). In the old Roman Empire, where Christianity had already civilized the last Emperors, French, Italian and Spanish priests hold power in a higher degree than in Northern Europe. So there Gothic art and human goods flourish. In Al-Andalus, Spain, Judaism, Christianity and Islam understand for the first and last time that they represent the 3 prophetic ages of the same God and live in peace, reaching the height of western mysticism (Kabala, Sufism, Spanish mystiques). Indeed, if Moses is the epic, energetic prophet of western, subjective Gods, Christ is the balanced, reproductive, loving prophet, son of God, the Wor(l)d that became man, revealed in the ‘Book’; and Muhammad is the informative master, which stresses the importance of that Wor(l)d, forbidding images, as he rightly affirms he is the ‘last of the Prophets’; and now man has to build up a collective God. But as kings take power over the Pope in Europe and Ali, the peaceful Caliph is killed by the warrior dynasty of the Umayyads and Abbasids, religion becomes once more the excuse for inquisitorial war.

Those final days of social religions left the great cathedrals - optimistic buildings full of light, looking upwards to God, built by the collective effort of a people which, unlike in Romanesque churches, no longer fear the violence of barbarians. Those gothic cathedrals and Mosques seem to confirm a wealthy way of life in the lower Middle Ages, with fewer wars and abundance of human goods. Population doubles in Europe and cities grow. In the Eastern World the old cultures of the sentient Universe (Taoism and Buddhism) reach a new apogee (Gupta, Song empires). Yet the invention of gunpowder will annihilate this re-birth of human sensorial, ethical and artistic cultures.

         The fundamental civilization of this age is Islam, which extends over the entire Semitic region, establishing a division in the West between the 3 main Subjective Gods of History: the Indo-Europeans will become Christians, the Semites will become Muslims and in-between them the mixed Semite/European Jewish culture, will create a trading network origin of the modern economic ecosystem , latter studied in more detail. In the next graph, we use an architectural example from Islam and Christianity, Mosques and Cathedrals to show that parallelism between both human cultures, whose art go through the same 3 styles and 3 ages:

- Max. E: In the beginning of the Middle Ages, Cathedrals and Mosques are flat, simple, similar to fortresses, acting as refuge against invading hordes.

- In the Lower Middle Ages, they grow in height and light towards their informative God, reaching a classic, harmonic beauty, as the Western world enters a long period of peace.

- Yet as gunpowder brings again the 4 riders of Apocalypse, temples become baroque, ornamental, loosing the purity of its ‘high’ mystique feeling. 

 

Kairuan, VII AD                     Corduba Mosque XI C     Alhambra, XV C

              I Age: Epic, Dramatic  II Age: Sensorial, Logic         III Age: Baroque, Extinctive

Romanic   Cathedral                  Classic gothic: Chartres,        Ornamental: Saint Chappelle

Roy Diaz entered Burgos,    This carpenter had lately wed a wife        ‘Why does not the pope empty

with sixty pennons strong.   Whom  loved better than his life;               purgatory for the sake of holy

‘God, what a noble vassal,     She was come to eighteen years of age.      Love and need of the souls

if he had a worthy lord       Jealous he was and held her close in cage.     That are there, if he redeems

Mio Cid, XI C,             For she was wild and young, and he was old,         an infinite number of souls        

Epic literature             Deemed himself as like to be cuckold.              For the sake of miserable money?

     

 Canterbury Tales, Chaucer, XIV C                 Luther.   XVI C

                                                 Realist Literature                            On the corruption of the Church

 

 

 

 

30. An architectonic example of quantic, organic space-time. A home

Organic architecture, defined by Wright, relates the form and function of the 3 zones of a non-AE space-time. In the picture his home and its 3 Non-AE zones: the intermediate space, the informative, moving singularity, Wright himself, and the external membrane.

 

Not only artistic forms go through the 3 horizons of any Non-AE point in time, but according to duality they can also be described in space as Non-AE points with 3 organic regions. So an architectural building is a 4-dimensional space-time field where man becomes the informative singularity surrounded by an energetic building membrane that limits an intermediate space-time.  Let us then make a short halt in our imperial path to observe the delights of artistic creation…

Architecture is the main human art of space-time creation. It surpasses painting and sculpture because it has a temporal dynamic element, the human beings that occupy the building. And it surpasses film, an art of bidimensional information, because it has also energy dimensions. Hence it occupies a wider spatial range using all forms and materials that allows architecture to include pieces of all those other arts within its form. And even so, it continues to be a human art, concerned with the creation of a quantic space-time where human beings, ‘the central, informative singularities’ of any architectural space-time, absorb energy and information as any singularity does.

So we define any architectural building as a non-AE space-time with 3 ‘organic’ regions:

- Max. E: An external, hard membrane that sustains the building and separates the architectonic discontinuous space-time from the outer world. And an internal structure of support, which should be made, as Wright affirms, of the same material than the walls, forming together an organic unit.  Finally, that membrane should isolate and protect the building, having enough apertures, windows and doors, to allow the free flow of energy and information between the inner and outer world.

- E=T: It isolates and shapes an intermediate, organic space, where men develop their activities, in which both, energy quanta (utilities) and informative elements (furniture, informative objects) have to be in formal balance with the spatial structure and be functional to be used by…

- Max. T: The human informative ‘singularity’ that inhabits the architectural space in time.

Thus contrary to common belief, it is more important the inner, intermediate space than the external, perceivable walls or membrane of the building. Since what truly matters is the human group that uses an architectonic space to perform a certain temporal function, which has to be in harmony with the spatial form of the building. So the great architects of any age tried to liberate that inner space: gothic architects created an inner ‘tall’ space; Renascence masters, Bruneschelli and Michelangelo, create an inner space of human proportions; while modern masters, Le Corbusier and Wright, were concerned with destroying inner walls, leaving a ‘free’, integrated, dynamic space, where humans and machines could perform their cyclical functions (work spaces, industrial design).

The great architects of history tried to harmonize function and form, recognizing the division of any architectonic work in those 3 Non-AE zones, proper of any Fractal field, from a cell to a galaxy.

For example, if we observe the external membrane of a gothic cathedral, it seems to us ugly, because it is only concerned with structural problems. So its huge walls and thick, external arches have a dual goal: to isolate and protect the ‘house of God’ and to empty the inner space of the cathedral to create is this manner a growing height dimension of information that elevates the spirit of the human herd of believers towards the highest point where the mystique singularity of God or its human representative, the priest, high in the pulpit, resides. So the cathedral has an external membrane, a mass of human believers, its intermediate quanta, and an invisible, ‘high’, central, informative singularity, the ‘God’ that transmits its informative code through verbal books read by the priest on the altar or pulpit. In those temples God’s representative, the priest, is the informative element that dominates the energy quanta of the collective subconscious, the believers, who create the membrane of the Cathedral. When the renaissance, individualist merchants and warriors, forgot the collective ‘God’, and made man his own God, the form of buildings changed, acquiring individual, human proportions to suit the needs of the new dominant, informative singularities. Today, as we substitute humans by machines, the new protagonist of a growing global space-time – the economic ecosystem – again buildings are designed as factories that suit the needs of those machine’s quanta that are shaping a new, global Non A-E space-time territory. So after the age of cathedrals it came the gunpowder age of human masters and then the age of machines, when Gropius and Le Corbusier affirmed that factories are the models of ‘functional architecture’. And so no longer man or its social gods will be the center of history. Only a few human masters, like Gaudi or Wright built for social gods and human pleasure.

 

    31. The Gunpowder Age:  ± 1200 AD, 1945 AD. The 80 years cycle of national power.

The age of chivalry and social gods ended when the Chinese Taoists discovered gunpowder. Mongols learnt to manufacture it after conquering Beijing and spread their use to the Western world.

In 1204 Venetians loot Byzantium, opening the East to the Italians who soon build the first gunboats. In 1222 the Mongols defeat the Russians at Kalka and invade Germany. Soon Germans learn to make gunpowder. In 1258 Hulagu massacres Baghdad. It is the end of the Muslim Empire.

In Europe the gunpowder wave provokes an age of civil wars, like the 100 years war in France. War causes poverty and scarcity of Human Goods, provoking massive famines and the expansion of the Black Pest that kills a ¼th of the European population. Yet, once Europeans learn to live with war they expand worldwide their new weapons. Thus, the new cycle of gunpowder weapons will be the age of Europe, which expands its empires throughout the world thanks to the power of its gunboats and artillery. In the middle point of the gunpowder cycle, around 1600, Galileo writes a treatise on Ballistics, measuring the parables of cannonball trajectories, which becomes the foundational book of AE-Physics, and spatializes time as a dimension of ‘speed’: V=S/T It is the birth of the scientific method, different from the experimental method based in facts, discovered by Aristotle. Since what AE-Science postulates is that knowledge cannot be based in human senses and verbal languages but only in sensorial machines and its digital languages, which are deemed more accurate than human eyes and verbal words in the description of space and time. Which might be certain, but provokes a constant evolution of temporal and spatial machines, from clocks to computers and from telescopes to cameras, which are making obsolete human minds. When the Jewish-Protestant culture applies also the scientific ideology to economics, North-European societies substitute human, ethic values by financial values , since Calvin considers digital money ‘the intelligence of Go(l)d’, and so modern slavery, the valuation of humans with money, is born. At the same time, VOC, the 1st ‘company-mother’, starts mass production of gunboats, the 1st industrial machines and invents paper-money, creating the modern economic ecosystem. So weapons’ companies substitute warriors, scientists substitute priests and money substitutes the word as the new energy, information and reproductive networks of the Earth. So economical nations will substitute religious civilizations, becoming the new super-organism of History, which accelerates its informative evolution thanks to those new sensorial machines, entering in the 3rd age of History in which we live.

Now the new wave of gunpowder weapons carried by European nations and their gunboat companies spreads worldwide, extinguishing all rival civilizations, and shortening the cycle of World Wars to a mere 80 years. Since the devolution of History has started and so now cultural organisms decrease in size from civilizations back into tribal nations; and so happens to its cycles of existence that decrease in a surprising decametric scale to a mere 80 years, in a process parallel to the process of ‘death and resurrection’ of mystique, social Gods .

Thus, in each 80 years gunpowder sub-cycle a European country became the world power thanks to its gunpowder weapons. Then it went through the same 3 ages of a classic civilization reduced now to 3 human generations. And finally it ended, becoming destroyed in a new World War by a raising economic and imperial, rival nation that substituted the old nation on top of the world military power… only to fall again after another 70-80 years period. From now on, a World Top Predator Civilization is no longer defined in cultural terms by its mass number of ‘believers’ and degree of verbal evolution as Judaism, Christianity or Islam were; but in terms of information (money): Max.T (financial power) x Max.E (military power)=Top Predator Nation.

Thus European nations with better gunpowder weapons and bigger gold reserves like Holland or England become world top predators, conquering huge civilizations like India.

So we can subdivide the 800 years of the gunpowder cycle, according to the decametric scale, in 3x3+1=10 sub-cycles of ±70-80 years of national power in which economic power moves from:

- Youth: Humanist age or Italian culture and its 3 leading city-nations (Venice, Genoa, Firenze) into: - Maturity: Catholic Europe and its 3 leading nations (Portugal, Spain and France) into:

- 3rd informative, age: Northern European, Protestant culture and its 3 leading nations (Holland, England and Germany), dominated by its cult to Go(l)d, machines and digital languages.

- +1: To end when gunpowder gives way to digital weapons (Atomic Bombs, electronic weapons), in the American culture, hardly directed by humans, as the Free Market gives absolute rights to company-mothers, weapons and machines, regardless of the harm they can do to human beings:

 

The Italian Age: 1208-1446: Humanism: The Renaissance.

Text Box:

Renaissance reached its cultural height in Italy in 3 ages: the lineal trecento, the realist cuatroccento and the age of decay, started in the cinquecento and prolonged through the baroque period, when bigger countries developed better gunpowder weapons, conquering Italy.

 

 

In 1208 Venice loots Byzantium and brings back its gold, artistic remains and gunpowder; mounting the first sea cannon, the Lombarda, on the bow deck of its boats. Italian cities imitate Venice. In the XIII C. Genoa and then in the XIV C. Firenze, where the Pope has his bankers, become the center of economic power and culture. Yet with the arrival of the Turkish Empire, trade with the East ends in a new cycle of war and the economical power of Italy dwindles, at the very same time in which the Portuguese open a new sea route to African Gold and Indian spices…

 

The Iberian Age: 1446-1604.

I Age: Epic, arrogant               Classic Age: realist                              III Age: baroque, extinctive

We left 5 suns behind                   He had an absurd thought             I saw the walls of my beloved nation

on seas no men had ever sailed,       To become a knight errant                                    not so long strong,

when we heard a colossus’ voice      For the glory of his nation                                              now in ruins,

rising above the storm…             and travel the world to do noble actions.           Tired of the ages of life.

Os Luisadas,  Camoens XVI C.                Quixot, Cervantes, 1605                                      Poems,  Quevedo, 1635.

 

 

1446-1525: Portugal: In the 1440s, Señor Lancelot captures gold and slaves on the Guinea coast.

 From then on,  Caravels (gunboats) and African Gold will give power to the Portuguese. Vasco de Gama opens the African route to Asia taking away from Italy the species trade. The Portuguese become the new Go(l)d and gunboat masters. Italy enters its baroque age of decadent culture…

Spain: 1525-1608: The Spaniards, jealous of so much wealth plan a Western attack on the Go(l)d route. Columbus discovers America, which provides more precious metals than India and Africa combined. Now muskets and Mexican silver ‘bullions’ make Spain the new top predator nation of the World. The silver bullion becomes the first world international currency accepted everywhere in this planet and finances the famed ‘Tercios’ that conquer Europe, establishing a worldwide empire. However money is still a commodity made of a rare metal. So its reproduction is limited to the availability of silver mines. Spaniards massacre millions of Indians to search for the ring of  ‘go(l)d’, mining it through the Mita system that obliges Indians to abandon their crops.

It is also the Golden age of the Spanish culture, which ends in the XVII C. Spanish and Latin American Baroque, which gave us Cervantes and Velasquez, among other artistic descriptions of human vanity and decaying culture. Since now a faster way to reproduce money (Dutch stock-paper) and war machines (industrial systems of gunboat re=production) displace the lazy conquistadors relying on servants, mercenary armies, land muskets and gold, to a second-rate power.

 

- The Dutch Age:1608-1688: Gunboats, the press and VOC, the first stock paper company transform Holland in the dominant world power in control of the 3 most advanced network systems of an economic nation: energetic weapons, verbal/visual information and reproductive, monetary flows. The press with its mathematical graphics and the microscope and telescope start also the dominion of Holland in science. While Calvinism changes the language of informative power from words to money, as Calvin, the ‘Anti-Christ’, reverses the teachings of Jesus, killed after throwing the money-lenders out of the temple, when he affirms that ‘the intelligence of God is money’. Thus, Holland completes the transition from a Historic ecosystem based in human languages and natural networks to the modern, economic ecosystem based in metal – money, weapons and machines.

But Holland is a small land nation whose wealth provokes the envy of bigger continental countries. So, when France in 1688 invades and conquers Holland with its artillery, against which gunboats can do nothing, the Dutch era ends. It starts…

 

- The French Age. 1688-1768: French Artillery and mercantile policies dominate the 80 years ‘golden age’ of French power. Mercantilism gives France a higher GNP, based in local agricultural products (physiocracy) and companies ran by the state. It is the Neoclassic age of the French cultural ‘Enlightenment’. Yet France, like Spain before, belongs to the Catholic culture of verbal wor(l)ds and rejects the companies’ notion that money and trade should control society instead of the Law Which works as long as the Law is just and the government efficient. Yet when kings degenerate and take the wrong decisions, the wealth of France and its armies collapse. It is the British cycle, which belongs already to the age of industrial machines studied in next chapter.

 

- The Age of England: 1768-1848. When France conquered Amsterdam in 1688, the Dutch elite and King had already moved to England with its know-how, financial and military resources. King William bought the English crown paying millions of Guilders to M.P. members, which in 1688 elected him king during the ‘Glorious Revolution’. With Dutch Go(l)d, Jewish and Dutch financiers found the Bank of England and London stock-market, copied from Amsterdam’s Bank and Stock. The ‘City’ becomes a financial state within the British state, so powerful that the king still has to ask permission to its mayor to enter. It will be the age of England, a protestant country, believer in Go(l)d’s will, that confronts a decadent France, defeating its navy in the 7th years war, and winning India and Canada, developing the I age of Machines, the age of steam energy…

Now the evolution of metal, becomes the evolution of machines, which again go through 3 phases:

- Max. E: The Steam Age of huge energetic transport Machines or age of England.

- E=T: The Age of Germany, 1848-1928, or age of electro-chemical machines. The discovery of electricity evolves mental machines and reduces its size to cars and small, electric appliances.

Yet Germany lost the last gunpowder war, II W.W., since it didn’t discover digital weapons, atomic bombs and planes designed with informative machines (computers). Now America becomes the new world power when it explodes in 1945 the A-Bomb, starting the cycle of digital weapons.

- Max.T: (1928-2008)  The Age of America or age of electronic machines. Now machines are dominant in information. Robots and chips develop. Gunpowder weapons give way to digital ones.

Thus, during the Industrial evolution and reproduction of weapons, the cycle of war accelerates to 72 years. Since it becomes professionalized by the new ‘organism’ of warrior and go(l)d power, the ‘company-mother of machines’, ruled by monetary, digital orders, evolved by A-science under the alibi of the scientific method that proclaims the superiority of sensorial machines and digital languages over human languages and artistic senses; and carried about by the same Germanic white tribes, now organized in ‘nations’. All has changed to remain cyclically the same.

 

32. The digital age (1945-?). Computer weapons. The American baroque.

American film shows a puritan, lineal age with the western and romantic epics, a classic age after II WW. of sensorial pleasures and a prophetic angst in the sci-fi movies of the future.

 

As the long cycles of civilizations destroyed by war, ended in a baroque period of pessimism, the 3 cycles of evolution of machines and World Wars, shortened to 70-80 years , are predicted by art, which at the end of each period in a baroque age of angst foresee the destruction of their nations:

- In the I Cycle, during the 1860s age of Steam Wars, steamers and trains that expand colonial empires, we witnessed an age of cultural baroque, from Poe in an America engaged in the Civil war, to the British decadents to the French damned generation of Verlaine and Rimbaud .

 - Then in the II Cycle, between I and II W.W. we lived the European baroque, the –isms, from expressionism to cubism that portrayed in advance the corpses of the Holocaust, while the Nazis were mass producing tanks and bombs to come out of the economical crisis .

- While in the present III Electronic Cycle, America, its leading nation, has passed through an infantile age of enthusiasm for electronic machines with the 1st days of television, to a mature age of world-wide reproductive expansion of its industries with the invention of the chip and the PC, to a 3rd age of TV violence, Big Brother surveillance and global war, fuelled by the evolution of electronic ‘smart weapons’.  Now global art lives the American baroque that warns us against smart weapons, which are becoming the economical engine of the American economy. It is not a sci-fi fantasy. The 3 Industrial R=evolutions of machines mean the end of man as the most evolved species on Earth that now changes its top predator mind from humans to chips and its top predator body from animal life to weapons-machines, terraforming the Historic World into an Economic Ecosystem . Artists and verbal, ethic writers, the ‘scientists of history’, foresee, as all scientists do, that change and warn us against the evolution of robots, which according to the laws of Evolution might extinguish mankind. The fact that American art in its baroque age has repeated once and again those warnings, as other artists did in all historic cycles that ended in war, just before the extinction of their cultures happened, while the political leaders of those nations have always masked the extinctive future with optimistic, fascist symbols of victory, proves that we should listen to the masters of verbal, human thought, not to the self-interested techno-utopian fantasies of AE-scientists and economists.

Thus in the last chapter dedicated to the analysis of the future, we will consider the economic, war cycle of present America and its future, from the perspective of verbal, temporal prophetic, and historic thought. Since if art, the spatial mind of civilizations has shown ‘prophetic traits’, explaining in space the extinctive nature its spatial anti-human, military, technological civilizations, the other fruits of the Tree of Science; the temporal mind of a culture, the prophetic, ethic, verbal, religious masters of love, have done the same, criticising their anti-truth, the civilizations of informative Go(l)d, explaining how monetary power and weapons, corrupt together and destroy those civilizations.


CHAPTER XIV.

THEOLOGY. THE PARADOX OF HISTORY. THE AGE OF WOR(L)DS      

 

I. THE WAVE OF HISTORY.

In the graph, the wave of history fluctuates between 2 types of civilizations belonging to the ecosystem of Gaia  or the economic ecosystem, the Metal-Earth.

 

1. The Paradox of History: Metal Species Against Human Species. The wave of History.

Humankind uses 2 basic languages of knowledge: words and digital money that deliver opposite orders and inverse information about the values of things. Truth is relativistic, always subjective, favoring the species that speaks the language. The verbal language favors human values and the survival of man. In the same manner, monetary prices value more and so favor the evolution of metal. Both oppose in the practical world because they help the survival of different species that often destroy each other. Weapons, the most perfect, expensive=valuable machines made of metal ‘extinguish’ life and machines destroy Gaia, the life-Earth. It is the paradox of history Vs economics:

 

Max. Economic wealth=Max. weapons =Max. war=Max. human and life extinction.

 

So as countries have become richer the death toll of the ‘bad fruits’ of technology has increased. In biological terms metal energy preys on human energy, the bodies of cellular men. While money and the negative machines it also helps to reproduce (weapons and metal-communicators such as TVs) prey on and substitute verbal ethics and religions of love. Thus Economics, which relies on monetary values to price the world, will always be opposed to Ethics and its verbal values. For that reason in the last chapter we introduce ‘Ethonomics’, an economic ecosystem based in human, verbal, ethic values not in the extinctive values of money. But Verbal Ethonomics is today a ‘theoretical discipline’, as all countries are ruled by monetary, digital Economics. So Economics is defined as the ideology that promotes the values of money, transforming the world to the image and resemblance of its values, into a place where money, machines and the ‘company-mothers’ that manufacture them are considered superior to human beings and their verbal governments. It is the ideology of Free Markets that opposes to the ideology of ‘Social democracies’ that value more humans and laws. Thus as money evolved from go(l)d into paper-money that represents a piece of a company, which reproduces and evolves machines, the fight of cultures has evolved into a fight between Economic ideologies, free markets and ‘company-mothers’ in search of absolute rights to price the world Vs social democracies which, as religions did, try to create human social networks based in social love. How money substitutes words in the design of the Earth? With orders of consumption (prices) and work orders (wages) that men follow instead of their natural will to feed, reproduce, acquire verbal information and evolve through the ethics social love. So money creates a ‘hidden structure’ of digital information that acts inversely to the goals and mandates of ethic history, establishing a constant struggle between both kinds of Worlds. In the Universe it happens with the networks of ‘dark matter’ we don’t perceive, which dominate the light world and design its form . In History we do not see money. So very few people perceive how money corrupts our Democracies, creates, controls and designs our life, inventing the future through wages, prices and salaries. Instead most people believe, as astronomers did before discovering dark matter that they exist in a society designed by democratic, verbal laws. But money is the language that creates the future of our ‘Free Markets’. Anti-ethic, hierarchical companies that control money and reproduce machines and weapons, are the dominant ‘legal citizens’ of democratic societies . Thus the engine of history is the opposition between those 2 languages of value, words and money and the 2 physical species they rule, human flesh and weapons or machines, more complex organic species of metal that sometimes evolve humanity giving us more energy and information and sometimes destroy us . Those languages created through the 3 ages of history 2 kinds of civilizations with opposite values, in a constant struggle won mostly by metal and digital languages.

In the graph we observe those 2 inverse social systems along the events of history, through the opposition between cultures where wor(l)ds rule societies and animetal civilizations ruled by metal orders, delivered by money and weapons. We talk of a ‘fluctuation’ between ages in which verbal information controls societies and ages in which the ‘ecosystem’ of metal-information controls humans. A representation of that fluctuation is the wave of History, which can be quantized and applied to every single society, which is also ‘dual,’ divided between social believers and animetals castes, since the age of Genesis to the modern age of European colonialism and extinction of 3rd world cultures; as even the most extreme animetal cultures have prophets of love . Since every ying has a drop of yang. The 3 languages of History, as the 3 types of DNA in a cell or the 3 quarks in an atom, fluctuate in their control of Planet Earth, creating a ternary wave, showed in the graph with different consequences for mankind; since societies dominated by weapons or money become cyclically extinct in wars and holocausts in which warriors and bankers exterminate each other; while religious societies based in wor(l)ds survive. Yet when confronted with ethic cultures, warriors and bankers ally together against them. So we reduce that fight to a duality, the paradox of History:

- E=T: Life-based Gaia cultures natural to mankind and dominant in the youth of history, based on verbal networks of ethic, social information that foster love and energetic networks of natural food (Neolithic, agricultural, theocratic and socialist cultures) confronted to:

- Max. E x Max. T: Animetal civilizations based in energetic networks of metal (military armies) or metal-information (monetary networks), which foster the evolution of organic metal (technological machines). The clash of those 2 types of civilizations continues today between capitalism and socialism, between the 1st and the 3rd world, between the Jewish-American culture and Islam, which despite its machist shortcomings and inquisitorial, militaristic corruption, is the last of the Human Western Gods that have preserved the Life-based Neolithic civilization. Thus the wave of history fluctuates between both civilizations: The Animetals who rule the world with money, weapons and machines Vs the Human Beings who want to rule the world with verbal laws and reproduce human goods, housing, food, education, peace and love... They are the 2 sides of history that explain the eternal fight between the rich Vs the poor, the military Vs the oppressed, the scientists Vs the religious people, the right Vs the left, the yuppies Vs the hippies, the individualists which rely on machines and money to go through life and the socialists that rely on other people.

If we consider the entire wave of Metal-History as a single civilization also with 3 periods, its young, epic age, its classic, humanistic age and its decadent, industrial age, we can talk of the Bronze and first iron empires of Asia, as the age of epic war; the period of European infantry and Asian cavalry (from Greece to Renascence) as the age of maturity of History and the age of the Industrial Evolution, as the age of extinction of History.

Each of those ages is divided by a clear discontinuum of evolution of the 2 species of metal, energy-metal or weapons and informative-metal or money.

Man adapts himself to those changes, which are symbiotic and help the evolution of our societies, in a first age, but as metal reproduces in greater numbers, it suffocates the evolution of human history and the human mind, till with the arrival of science, the human mind becomes obsolete and men become worshippers of the minds of machines.

The radiations of weapons exterminating civilizations prove the biological nature of metal. Modern, industrial wars are ecosystems of top predator machines, weapons, made with metal energy, lineal iron, symbiotic to warriors that prey on human non-technological cultures, causing their death due to the inferior resistance of carbon-life, cut by iron. We feel war as a horrible experience, the closest image of hell, of evil, of death, because we enter a non-human world, other ecosystem, the jungle of metal in which herds of top predator machines rule supreme. So as weapons evolve, becoming more efficient, their capacity to exterminate human beings increases. It is the reproduction of weapons, not of human warriors what causes war. Historic events are conclusive about the extinctive process of carbon-life in the hands of weapons, caused by their invention and massive reproduction.

Unfortunately cultures of metal-masters have evolved those systems of lineal metal from their first simple forms – the perfect line of energy, the sword – to the present complex, digital forms – the missile, the plane, the smart weapon... So we talk of 2 ages in the evolution of weapons, the age of simple weapons that goes from the time of javelins to the time of muskets that we will summarize in this chapter; and the age of machine-weapons, the age of modern history that will concentrate our analysis in the last chapters of this book.

Since hard metal, bronze, was discovered, the Neolithic paradise of human goods that lasted for millennia, ruled by verbal, informative priests, was substituted by cultures of warrior kings that oppressed their people with energy weapons, corrupted religious civilizations based in art and love into war inquisitions and switched the reproductive systems of the economy from the reproduction of human goods to the mass-production of weapons, adopting ‘money’, a language of Metal, instead of ‘ethic laws’, as the informative language of society.

In that sense, the wave of history has a clear inclination in favor of technology that increases its power in a series of transitions that accelerate its evolution. The first happened in the transition between the Paleolithic and the Neolithic with the discovery of metal and agriculture that soon brought ceramics, symbolic thought and writing. It is the youth of History. The economic and historic cycles had then a mean periodicity of around 700-800 years. The second acceleration happened in the XVII century with the invention of the 1st companies, reproducers of the 1st complex machines (gunboats) and the discovery of the scientific method that evolves them. It is the age of the machine, the present age of history, when cycles historic cycles accelerate decametrically to 70-80 years. But with the arrival of computers after II W.W., history has accelerated even further, as now digital information is processed much faster than ever before. So now machines evolve in an 8 years product cycle with parallel cultural and historic cycles. A fact that has been popularized with the concept of ‘decades’: the 70s, the 90s, etc. Our analysis of those 3 ages, will be opposite to its length: we did a brief introduction to the very long past of human Neolithic societies based in religions of love, and a short analysis of the 800 economic cycles of classic history, to concentrate in the rest of the book on the short 80 years, economic cycles of the Industrial R=evolution , which will allow us to explore in detail the present and future decades of mankind.

 

    2. The fight of wor(l)ds Vs weapons Vs money create 3 diffeomorphic histories.

The ternary fight between wor(l)ds, weapons and money and its 3 upper, informative castes, verbal priests+visual artists, warrior aristocrats (today politicians) and go(l)d bankers, which try to control the Earth ecosystems with Wor(l)ds of love, military weapons or Money to create a global super-organism, is the engine of the events of History and have created 3 diffeomorphic inverse cultures and perceptions of History, based in the opposition between ethics Vs anti-ethics:

- Max. E: Warrior cultures perceive the World as a place they have to ‘conquer’ and rule with weapons due to the superiority of their ‘physical qualities’, selected through eons of warrior fights and extinctive wars. The Germanic culture is the paradigm of that perception.

- E=T: The verbal and artistic perception of mankind is expressed in the Wor(l)d of its prophets, which tried to create a global super-organism based in social love in harmony with Nature. The classic cultures of the tempered, balanced Mediterranean World and its ecumenical religions were its paradigm, though their time of splendor is long ago gone.

- Max. T: Go(l)d, hyper-informative cultures, of which the Jewish-Calvinist Old Testament culture is the paradigm, have been selected by their capacity to produce technological, digital information, which they revere, first in the form of money, then in the form of scientific machines. They create a world guided by the hidden values of money, which they often subconsciously ignore, since if they understood that the subconscious values of money cause the extinction of life, as living species they would not work ‘so hard’ to foster those values. So their cultures are the most complex, paradoxical cultures, in which first wor(l)ds became mythic fictions, deactivating its ‘ethic properties’ (Jewish Religion) then were substituted by social customs based in ‘hypocrisy and denial’ the topic forms of anti-ethic behavior of English cultures to avoid confronting those truths. And finally in its 3rd evolutionary horizon, in America , verbal truths have been substituted by abstract ‘digital truths’ and the verbal mind has become so simplified that people become like children before their ‘age of reason’ and simply don’t even ‘doubt’ about the anti-ethic values of money, the only ‘language of value’ they know in the ‘Neo-Paleolithic’ visual age.

Today the authorized vision of most economic and political books, relates the glories of technology, the superiority of our Free Market civilization and Democratic systems because the syntax of money has won the battle to dominate the world, and so it controls most economical and political information . But as a wor(l)d philosopher put it: ‘even if you win you won’t convince’. Because man cannot renounce to the ethics of life and survival. So while A-Economics, which uses digital languages and Go(l)d values, defines only a single arrow of ‘positive future’ for technology and the Economic ecosystem, the only way to describe objectively history, the economic ecosystem and the go(l)d culture that evolves it, is from the human perspective, completing the single-arrow believed by go(l)d cultures that consider monetary values and technology always positive, with the ethic point of view that describes the negative arrow and ‘collateral effects’ of money and weapons, studying ethically the ternary fight between the 3 languages and points of view of history:

The wor(l)d of ethic prophets that have tried to protect the lower classes of mankind against technology, violence and greed Vs the point of view of animetal cultures that believe in the Go(l)d values of digital information Vs the murderous acts of the Warrior cultures that erase them both.

The fundamental values of the new languages of metal and the actions they create are clear :

Weapons murder and convert warriors who use them and reproduce them into killers.

Money enslaves people and converted capitalists who used it into slave owners in the youth of History and part-time slave owners in the Industrial age, as workers have to obey all their orders.

Only the ethics of wor(l)ds are positive, converting those who accept them into social lovers.

And those 3 different values will create 3 different ‘histories of mankind’, 3 different tales.

Only those 3 perspectives together give us a complete understanding of modern History in all its complexity and the destiny of the World from the Human perspective, which is not the perspective provided by the Go(l)d and War, animetal cultures that rule the world, blinded by the self-serving arrogant myths of their religions and A-sciences, but the perspective given by Wor(l)d Masters.